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Old Aug 02, 2006, 01:31 AM // 01:31   #1
Wilds Pathfinder
 
Join Date: Mar 2006
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Guild: Diary of a Madman [SiKK]
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Default High pressure slightly spiky

My guild has been running this build the last couple of weeks. Its quite a fogiving build, which accounts for our lack of co-ordination =P

All your comments are appreciated.

http://gwshack.us/54abb

Main jist is: Axe war is the main target caller. The sword war keeps the warriors clean of hexes (I have experimented with emphatic removal also, although it kinda overlaps with the RC on the necro)
Necro keeps the warriors clean of conditions. KD hammer is the diversion with 2 unconditional KDs and a couple more conditional ones.
Defense does what defense does best. Heal stuff and try stop stuff dying.

Main trouble so far is with the Rit, it could be our rit a bit less experienced, but he tended to die a lot. Although he should be behind the backline. Having said that we were having good deal of sucess at the moral battle, TTL means that the dev hammer is charged in just over 2 seconds.
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Old Aug 02, 2006, 01:56 AM // 01:56   #2
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I suggest swapping out fomf for res sig and putting a hard res on the necro
also, if ur rit keeps dying, u might consider either mantra of resolve for interupts or distortion xD
other than that is seems decent

P.S. Consider putting some more offense on that necro
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Old Aug 02, 2006, 02:27 AM // 02:27   #3
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I'd swap Sprint for Rush on the sword (due to Final Thrust's lose all adren). If energy becomes a problem, maybe lose TTL for Heal sig.

Is having both Remove Hex + Convert Hex on the necro needed with Expel and 2 Insp hex in the build?
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Old Aug 02, 2006, 02:28 AM // 02:28   #4
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Thing is, if the necro keeps the warriors clean, they can produce more pressure than a half hearted attempt to use the necro as anything else but a expensive monk skills platform since the necro has a nice energy management.

Kinda relies on the rit spamming spirits really.

EDIT:
TTL is on the sword because he is most of the time busy Expelling rather than full time adren building. So in order for him to catch up with the spike partner the axe, TTL is a must, and its so damn useful. I was playing the sword, and I rarely found trouble with rush, in fact I could keep the stance up indefinately so my +15% stance sword would work.

I wanted convert in there just in-case of a hex stack the expel and I-hexes can't keep up. The rem hex may have been overkill. I want to put another hex spell in there, maybe like MoP or something to cause incidental damage.
I need to talk with the necro to see if he used it or not.

BTW with bloodstained, is well of profane 1.5s cast or 2s cast?

Last edited by jummeth; Aug 02, 2006 at 02:34 AM // 02:34..
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Old Aug 02, 2006, 07:50 PM // 19:50   #5
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Join Date: May 2005
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Guild: [GSS][SoF][DIII]
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Change the necro to a water ele with snares, draw conditions, and heal party. Snares compliment your 3 warriors, DC performs the same function as RC but is not elite and casts faster. Heal Party is so good, its one of those skills that should be on your checklist for every build you use: you just have to have somewhere on your build. Since you dont have any atm, the water ele using Prodigy is a prime place to put one.

You'll have more offense and more defense. Cant complain.
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Old Aug 03, 2006, 05:08 PM // 17:08   #6
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i would squeeze signet of devotion on to your monks, find it to be incredibly useful for top up heals, anti-e denial, and also great e-management, basically it allows you to be constantly healing, and always doing something
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Old Aug 04, 2006, 12:41 AM // 00:41   #7
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What would you replace?
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Old Aug 04, 2006, 02:19 AM // 02:19   #8
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Quote:
Originally Posted by jummeth
What would you replace?
The guardian on PS-Boon
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